Asset Manager

Over the years the number of files in need of management for a successful game production grew to a point where the filesystem isn't enough anymore. To get a hold over all different kinds of files (textures, audio, video, 3D) you can use the Asset Manager. Providing you with extra options for storing, viewing and searching of all your content. The concrete implementation is part of my Bachelor Thesis and I am working right now on an online adaptation for the Asset Manager.


Lukas Paul